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Tools to help educators build and explore immersive science content.

Tools to help educators build and explore immersive science content.

Tools to help educators build and explore immersive science content.

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Inspirit

Mobile and desktop apps for STEM education.

Inspirit is a virtual reality platform for educational institutions. It provides immersive environments with 3D models and interactive games for science and mathematics across K-12 schools. 
 

I joined the team as a UX/UI consultant to help design for their 2 core products - the mobile based learning platform for students and the desktop based creator studio for educators. The platforms were launched in 2021 after a tenure of 6 months and successfully increased engagement and improved reception across participating schools.

MOBILE APP

The mobile app provides educational content through multi-person live rooms and quiz based lessons.

Live rooms are 3D environments on the app that educators use to teach about scientific models. Students can be added to the room for a view-only experience and speak to participate. Taking cue from immersive games, the rooms were designed to be easy to navigate and explore with controls for user participation.

Mobile app 2

The Quizzes tab features different multiple choice questions nested under a lesson hierarchy. We looked into onboarding, card formats and different reward screens that were displayed at the end of the game.

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One of my key tasks was building the visual identity and UI system. Stark pixel like typography with geometric shapes against a bold palette were combined to cater to a young audience and maintain a game-like language. This identity extended across social media and other communication channels.

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DESKTOP - CREATOR TOOL

The creator tool was designed as a platform for educators to create content for the mobile app. We explored different interface controls and states for making quizzes, managing assets and structuring lessons.

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